With the new [
hoorenbeek ] Mesh Leather Pants just released and on sale this
weekend I bought the black ones to check them out. For the first time
[ hoorenbeek ] not only includes multiple wear options with a
product but also gives you 3 different “light versions”, one
which is especially made for the new Second Life Materials Viewer, so
I installed the version 3.6.4.280083 on my PC.
The first “light
version” that [ hoorenbeek ] calls “static lights” (left
picture) is what we are used to: the reflections and shadows are
“built” into the texture. Then there's a “mixed lights”
version included in the package which I don't show. Finally, we have
the “dynamic lights” version which works only with one of the new
materials viewers. Its texture is a highly detailed surface on which
the respective windlight casts its lights and shadows for a more
realistic look. (Hope this explanation is technically correct, lol.)
Old versus New Look |
( => click
picture to enlarge !)
Does the materials
viewer improve our SL experience? Admittedly, it does look cool. And any
designer who is able to create the new products will love this
because basically we all have to start from scratch again if we want
the latest look. This means: We have to buy new skins and hairs that
reflect the light and new clothes/accessories to show a depth of
texture only possible with materials viewers. Just like Mesh made our
system clothes (mostly) redundant, the new materials viewers will
divide us into those with the drab old look and those with the shiny
new, more realistic and seemingly 3-dimensional texture features on
our avatars, apparel and builds.
And here's a
close-up:
( => click
picture to enlarge !)
On
Him (=> If no SLURL is
linked, click sidebar store/event logo for a teleport!)
Pants:
[ hoorenbeek ] Mesh Leather Pants – Black (New Release!
6 colours available)
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